This week is the continuation of the level design for the DeadLands. Many minor adjustments were made to populate the level so that there are things for the players to do. Instead of having too much empty space for the player to travel which I feel is boring for the players if they have to travel long distances before they discover new objectives.
Various placeholder building and camps that can be explored and looted.
Playtesting
There were some errors in the level due to the large collider overlapping the entire level causing problems to the AI and the player. It makes them teleport outside of the level, this has been fixed by changing the collider to a trigger.
Sean Ngo
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