Week 19 - Optimization and D-Day
Hello everyone! This week focus is on the optimisations on the game. As well as preparing for the game showcase, which will be shown to...
Hello everyone! This week focus is on the optimisations on the game. As well as preparing for the game showcase, which will be shown to...
Hey everyone! We are closing in on the deadline and so the I have been up polishing the game and "killing" the bugs. General Next week...
During the beginning of the week, the quests and dialogues have been added into the level, follow up by the animations for the user...
Welcome back, this week is the final iteration for the DeadLands phew~ I hope I don't have to redesign the level again, though that seems...
Hey peeps, this week is the continuation of designing the level. I am going to add more details and places of interest. Hopefully, you...
Hello everyone! This week I will be working on the Level Design once again. The purpose is to reduce the size of the level as well as to...
Hello, welcome back to this weeks blog post! This week I made much progress in the level design of the DeadLands. This post will be...
This week is the continuation of the level design for the DeadLands. Many minor adjustments were made to populate the level so that there...
This week I have been working on designing the terrain. There are many considerations to take note of such as the type of monsters,...
This week I was absent for 2 days. I fell ill on Saturday because of food poisoning and had to stay home. I apologise in advance as there...
This week main topic will be on the level design and the metrics which is more on the mathematical side of the game such as levelling and...
Welcome to the second week of development for Project Luna, the current name of our game. This week focus has been on documentation and I...