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Week 19 - Optimization and D-Day

Hello everyone! This week focus is on the optimisations on the game. As well as preparing for the game showcase, which will be shown to...

Week 18 - More UI Animations and Polishing

Hey everyone! We are closing in on the deadline and so the I have been up polishing the game and "killing" the bugs. General Next week...

Week 16 - Quests and User Interface Animations

During the beginning of the week, the quests and dialogues have been added into the level, follow up by the animations for the user...

Week 15 - Final DeadLands Redesign

Welcome back, this week is the final iteration for the DeadLands phew~ I hope I don't have to redesign the level again, though that seems...

Week 14 - Cont. DeadLands Redesign

Hey peeps, this week is the continuation of designing the level. I am going to add more details and places of interest. Hopefully, you...

Week 13 - DeadLands Redesign!

Hello everyone! This week I will be working on the Level Design once again. The purpose is to reduce the size of the level as well as to...

Week 08 - Updated DeadLands Level Design

Hello, welcome back to this weeks blog post! This week I made much progress in the level design of the DeadLands. This post will be...

Week 06 - DeadLands Level Design

This week is the continuation of the level design for the DeadLands. Many minor adjustments were made to populate the level so that there...

Week 05 - DeadLands Level Design

This week I have been working on designing the terrain. There are many considerations to take note of such as the type of monsters,...

Week 04 - Level Design

This week I was absent for 2 days. I fell ill on Saturday because of food poisoning and had to stay home. I apologise in advance as there...

Week 03 - Game Design

This week main topic will be on the level design and the metrics which is more on the mathematical side of the game such as levelling and...

Week 02 - Game Documentation

Welcome to the second week of development for Project Luna, the current name of our game. This week focus has been on documentation and I...

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