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Week 19 - Optimization and D-Day

Writer: Sean NgoSean Ngo

Updated: Jan 31, 2020

Hello everyone! This week focus is on the optimisations on the game. As well as preparing for the game showcase, which will be shown to the public for playtesting. During this showcase, we retrieve many valuable feedback and found a plethora of bugs that we needed to fix.


Game Design

With the item and recipe system created by the programmers, I added in some recipes and items to the level so that there are a variety of things for the player to get and craft.


Level Design

The tutorial level was added in so that the players have an idea of how to play the game. There are villager houses and I designed Ark's house which the player will start at. To spice up the environment, grass, flowers and trees were added with a custom wind shader along with sheep ^-^


User Interface

Most of the User Interface animations are done, just some tweaking and minor adjustments. In the main menu, the UI was rearranged. The UI background animation opacity was reduced so that it does not attract attention.


Optimisations

The level has been optimized, previously the game was running at 6 fps, after applying occlusion culling and tweaking some scene settings that took up major CPU usage it is now 25 fps. The major CPU usage are motion blur and volumetric lighting.


Bugs

There were some bugs that caused the player to fall out of the world when they move the camera around. That was fixed by rebaking occlusion culling with occlusion areas. Fixed loading screen fading out constantly while loading into the level.


Sean Ngo

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