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Week 20 - More Bug Fixes

This week was mainly for fixing bugs within the game. On a side note, we are close to completing the project and thus I am working on...

Week 19 - Optimization and D-Day

Hello everyone! This week focus is on the optimisations on the game. As well as preparing for the game showcase, which will be shown to...

Week 17 - User Interface Animations

On this week, the topic to be shown to all will be UI animations which is a follow up from last week where we left off at the main menu...

Week 15 - Final DeadLands Redesign

Welcome back, this week is the final iteration for the DeadLands phew~ I hope I don't have to redesign the level again, though that seems...

Week 14 - Cont. DeadLands Redesign

Hey peeps, this week is the continuation of designing the level. I am going to add more details and places of interest. Hopefully, you...

Week 13 - DeadLands Redesign!

Hello everyone! This week I will be working on the Level Design once again. The purpose is to reduce the size of the level as well as to...

Week 12 - Skill Visual Effects

Hello everyone! This week is also about visual effects. I made some improvements to the basic sword effects and made a skill effect for...

Week 11 - Sword Visual Effects

This week is the start of a new sprint, and I decided to work on some visual effects for our game because currently, it looks pretty dull...

Week 10 - Root Motion Animations

Hi everyone! This week I am working on root motion for the AI and also did some research on visual effects for the greatsword that the...

Week 07 - Highlight Shader

Hello everyone! This week I will be making a highlight shader using shader graphs. Previously we had a shader which has the same...

Week 06 - DeadLands Level Design

This week is the continuation of the level design for the DeadLands. Many minor adjustments were made to populate the level so that there...

Week 05 - DeadLands Level Design

This week I have been working on designing the terrain. There are many considerations to take note of such as the type of monsters,...

Week 04 - Level Design

This week I was absent for 2 days. I fell ill on Saturday because of food poisoning and had to stay home. I apologise in advance as there...

Week 03 - Game Design

This week main topic will be on the level design and the metrics which is more on the mathematical side of the game such as levelling and...

Week 02 - Game Documentation

Welcome to the second week of development for Project Luna, the current name of our game. This week focus has been on documentation and I...

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