Hello, welcome back to this weeks blog post! This week I made much progress in the level design of the DeadLands. This post will be covering concept to actual level implementation of the DeadLands.
Level Design
The concept was drawn out in Adobe Illustrator, and it is a top-down view of the entire level. It includes the places of interest, placement of enemies, waypoints and NPCs. The image below is the updated version of the design, more specific objectives and gameplay will be in the documentation.

Placeholder assets provided from Unity Asset Store are used for the level itself. The images below contain temporary assets that I will swap out after our asset artist create them.
These are some of the combat and looting experiences that the player can enjoy when moving through the DeadLands. Through this, I think that it is not sufficient and I thought of more gameplay mechanics such as puzzles, quests and more interactions. Thus I added a temporary quest which requires the player to collect materials from the monsters and deliver it to an NPC.
Finally, research on Shader Graphs and Visual Effects Graph to spice up the gameplay. Presently the game lacks visual feedback because we did not focus on it in the initial stages of the game development. Since we have some form of gameplay, I believe that having effects will be nice.
Sean Ngo
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