This week is the start of a new sprint, and I decided to work on some visual effects for our game because currently, it looks pretty dull and lacks visual feedback. Prior to this post, I mention that I did some research on sword effects and I am using them as reference for the basic sword slash.
ShaderGraph
The sword slash is made using a shader that masks over the textures. I followed through the tutorial to make the shader.

Textures
The textures used are mostly provided by unity asset store and the default unity particles. The sword slash and mesh is made by the team and I. The left image is the mask and the right image is the sword slash.
Visual Effect
At first, the sword slash was made up of one particle system which controls the aftereffect of the player sword swing. Presently, it has been updated with more particle systems to showcase the impact and clarity of each sword strike the player makes.
The first video showcases the previous (left) and current (right) sword effects.
These are the slashes when the player swings the sword.
Sean Ngo
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