Hey everyone! We are closing in on the deadline and so the I have been up polishing the game and "killing" the bugs.
General
Next week the team is setting up a booth at our school and we have to showcase our work. And at the rate that we are going, I doubt we are able to complete everything and thus we decided to show only a part of the game instead of a full complete run of the game. Although in this case, the full complete run is actually just without a boss fight and some part of the level is blocked off. So players can only engage in combat and interact with NPCs to get quests or buy and sell items.
User Interface
The user interface animations are mostly completed. Minor animations like rotating selection and opening and closing of tabs adds up to the entire player experience. The pause menu is also animated and it will hide the player HUD when opened.
Bugssss
I am not going to list the bugs because it is just boring to read and a waste of time so I am going to briefly explain what happened.
The amount of bugs while developing the game has made me quite frustrated, mainly because every time our teammates update to collaborate the work and share in Unity, Unity overrides some files and push back to previous versions which really drives us up the wall, so most of the time this week has been spent on fixing bugs that we previously fixed. We figured it has to do with updating Unity to 2019.3.0f3 which has a plethora of bugs.
*Sad Laughter*
Game Design
Other than the bugs, I manage to sync up the visual effects with the player's hitboxes. To do this I made some custom meshes and link them up with Unity's mesh collider to produce the exact size I wanted. These custom meshes are reusable for other attacks and visual effects which really comes in handy when we need it in the future.
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